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BlaceFX

0,00 $

Generative compositing within After Effects. No 3rdparty API keys needed.

Runs with an optimized local+cloud hybrid backend.
Powered by blace.ai

Introducing BlaceFX - AI-Powered Compositing for After Effects Bring generative AI directly into your compositions with seamless local/cloud processing. Discover BlaceFX →

BlaceFX for After Effects

Core Features

  • Generative compositing, right inside After Effects
  • No footage exports, your workflow stays in your timeline
  • Receive lossless .png sequences, no more blocky H.264 artifacts
  • Use a matte, reference image, prompt and structure layer to guide the results
  • Much more affordable than other cloud providers

Processing happens hybrid, running on our high-performance C++ blace.ai engine and optimized server infrastructure.

20,000+ customers trust our products, from freelance creators to enterprise teams.

Supports Apple Silicon and NVIDIA GPUs (Windows) for hardware acceleration.



Features

Change the scene

Keep your subjects, but transfer them into a new scene. Keep control over the pixels and movement.

Remove Objects

Easily remove objects, even moving ones!

Replace Objects

Quickly add or change objects by providing a reference and a mask!

Replace Jerseys

The same works on jerseys, which can be swapped whilst keeping all shadows and body interactions.

Quickstart

  1. Create account, generate the API key (first API key creation adds 200 free credits to your ledger).
  2. Download the sample project.
  3. Open the project file.
  4. On the blacefx layer click "Start Compute" and wait until you see "Encoding..." (takes a few seconds).
  5. Occasionally click "Check state", until the rendering is done.
  6. The resulting image sequence is automatically added to your composition.
  7. Please read the documentation for further usage instructions.

FAQ

  1. Pricing / How much does one credit cost?

    You get 200 credits the first time you generate an API key in your account. One credit equals one US cent, so 100 credits equal $1. The cost of generation depends on the resolution and clip length. We expect approximately 10 credits per second for 720p video in a 16:9 aspect ratio.

  2. Local processing

    We plan to release a version of the plugin that runs entirely locally. However, the underlying AI model requires approximately 60 GB of VRAM, so we initially focused on providing a more accessible cloud-based solution.

  3. Resolution

    Currently, the maximum resolution is limited to 1280 pixels on the longest side. We are already working on support for higher resolutions.

  4. Duration

    Currently, clips must be between 2 and 5 seconds long. We are working on extending the maximum duration to at least 10 seconds.

  5. Background replacement

    The reference image should already show your character(s) in the desired new scene. You can create this using tools like Nano Banana or traditional compositing techniques.

  6. Relighting

    Currently, BlaceFX does not relight pixels excluded from generation (shown in black in the mask). Including objects in the generated areas of the mask will allow them to be modified. However, you can always composite your original content (e.g., a face) back on top.

  7. Models used

    We use a combination of several open-source video generation models, which we have customized and optimized for integration into After Effects.

  8. Why is the state of the plugin "Queued" for a longer time?

    A server is provisioned for you. Usually your request goes immediately to an already running server, but during peak times and the public beta period availability can be lower.

  9. "Check State" button is not shown

    Due to some AE internal limitations this might not always show after you started rendering. But if you click a few times on the "State ..." text it will show eventually.


Tutorials


System Requirements

Windows with NVIDIA GPU >= 12GB Windows with non-NVIDIA GPU >= 8GB Apple Silicon with MacOS Sequoia or newer and >= 32GB RAM Other MacOS
✅ very slow ✅ ❌

Documentation & Sample Project


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